IBinarySerializer interface

IBinarySerializer is used to serialize custom data.

Every data type which is broadcasted by a room or by an actor, or used as actor state must have it's own serializer.

IBinarySerializer needs to implement Serialize and Deserialize methods, and need to provide a unique TypeKey.


public class CarState
    public string Color { get; set; }
    public float Acceleration { get; set; }
    public float MaxSpeed { get; set; }

    public class Serializer : IBinarySerializer<CarState>
        public int TypeKey => 0;
        public void Write(IBinaryWriter writer, CarState data)

        public CarState Read(IBinaryReader reader)
            return new CarState
                Color = reader.ReadString(),
                Acceleration = reader.ReadFloat(),
                MaxSpeed = reader.ReadFloat()

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